Scan from one of my old sketchbooks. This is some early TY stuff, probably from early 2001. If I remember right I did these on the flight back to Australia from GDC. As you can see they’re from before we had the logo and the health paw.
While I’m at it here’s the original level design map I did for the level “A Walki in the Park” from the original TY the Tasmanian Tiger game. If you’re familiar with the game you’ll notice how much we ended up changing the 2nd half of the waterslide in the final version.
This map also features my famous canyon with waterfalls at either end and nowhere for the water to go feature :) Yeah, it’s totally wrong but I liked the look of the waterfalls better than plain rock - rocks in TY 1 chewed up all our time and memory. And nobody even noticed the work that went into them.
One of the design scribbles for the A2 mini-game from the first TY the Tasmanian Tiger game. A2 was the ID for the level ” A Walk in the Park” and this is the bit where you have to protect Shazza from the blue tongues. This is a very Looney Tunes illustration of how that worked from side on and it’s one of my favorite sketches from the project.
"When one hangs around Professor Karlos for as long as I have, you pick a few bits and pieces on the operation of nano machines."
(Found here. Note is not actually Cass but I’m making Nanobot’s a rather big part of his fighting style.)
I was talking about this particular Starfish from TY on the weekend. Here’s a snapshot of the directory with the .PSD file to prove I had all the maturity of a 12 year old when we made the first TY game.
I may have gotten better since then…. but all signs point to “no”. :D
Also I spell terribly bad when I’m naming files.
Guess who’s been playing ty the tasmanian tiger..
TY poster WIP. This might end up as a print for Supanova. From today’s livestream.
Here’s a suckish procrastination doodle of Boss Cass and a half-assed background.
(N-no I didn’t spend all day playing old games from my childhood *sweats nervously*)